6th Century

Minecraft Description:

In order to reproduce a Classified File from the Britainnia Government of the Seventh World, Kyuu Desperation made the mod 6th Century. It is uncertain what information he has access to, but Yu claimed that he uses anticipation and his strange dreams to piece together and discover hints for the classified material.

Cre: Kyuu Desperation (Youtube)

6th Century

Anime Description:

The Lordships, Virtues, and Authorities tasked Anthony Concord, a long-dead Sceptre, with stopping a “Unexplainable” Event and Mysterious Activities in the 6th Century AD. After traveling back in time 7645 years, he must locate “The Event’s” origin in order to put a stop to it. He had to carry on for the remaining 100 years till the start of the next century, which he had no idea about. Given that “The Event” was simply a portion of “The Catastrophe,” In which Chaos will be created when the four realities of fantasy, reality, dreams, and the divine merge.

Final Planned Version:

As New Updates come this page will also be Updated to fill the Information Gaps.

Add-on Description:

Update Name: Light & Dark

Current Version: 1.6.2.4

Class for Entities based on their Biology or Orig

Scientific Class:

6th Century

They belong to a group of beings that were once part of the Reality Realm; they are scientific in nature and adhere to its laws.

Usually, if they are in a fantasy world, these entities can evolve or go extinct.

Alchemy Class:

6th Century

Originally from the fantasy realm, this class of beings is founded on magic and abides by the laws of the fantasy realm.

These Beings have the capacity to dominate a RealityRealm universe or even be impacted by the strict laws of the real world.

Universal class:

6th Century

A group of beings that can coexist in both reality and the world of fantasy.

Although some of these entities may be affected by the laws of reality, they can still adapt and employ their abilities if they return to fantasy. These entities are both magically powerful and scientifically accurate.

Some addons Minecraft PE you can check in Mcpeaddons.com:

Mobs:

Passive Entities (Scientific Class)

6th Century

Black Rat

6th Century
Experience:
25 – Killed by Player.
Health: 4
Damage: 2
Lureable:
Cheese, Bread, Bucket of Milk, Sweet Berries, Glow Berries, Honey Bottles, Potions, Maize, and Teosinte.
Attackable Families:
Bird, Dodo, Rabbit, Baby Turtle, Endermite, Cephalopod, and Chicken.
Note: Will only Attack if Hungry and Target isn’t in Water.
Hunger Cooldown: 5 Minutes
Avoids:
8 Metre Distance – Players, Humans, and Villagers.
24 Metre Distance – Anything with a Target.
8 Metre Distance – Running Horse, Donkey, or Mule with Rider.
Baby:
Growth Time: 10 Minutes.
Has 30% Chance of Spawning Naturally.
Feedable:
Cheese, Bread, Sweet Berries, Glow Berries, Maize, and Teosinte.
Loot:
Raw Black Rats:
Cannot be duplicated via Enchantment.
Can be cooked via Fire Aspect.
6th Century

Psittacosaurus

6th Century
Word Placeholder

Neutral Entities (Alchemy Class)

6th Century

Wolpertinger

6th Century
Stats:
Experience:
Note: Adults Only.
Breeding: 1 to 7
Death: 1 to 3 killed by player.
Health:
Default: 10
Summoned: 20
Damage:
Note: Adults Only
Default: 3 with 10 seconds of Fatal Poison.
Summoned: 3 with 10 seconds of Poison.
Item Interactables:
Feedable & Lureable:
Golden Carrot, Carrot, and Dandelion.
Tameable:
Note: Adults Only.
Golden Carrot.
Breedable:
Golden Carrot, Carrot, and Dandelion.
Intelligence:
Raids:
They can raid your garden Crops that are carrots.
Breeding:
Allows Sitting.
Can breed with Normal Rabbits, which always will have the Wolpertinger as Dominant.
Damage Protection:
Default: Immune to Magic and Wither.
Summoned: Immune to Magic, Wither, Fire, Projectiles, and Entity Explosions.
Summoned Wolpertinger:
Following Owner:
Start Distance: 24.0
Stop Distance: 12.0
Cannot Teleport.
Limited Time: 30 seconds.
They will disappear after 30 seconds.
Melee Attacks:
After Killing their Target, they will Disappear.
6th Century

Dracan

6th Century
Stats:
Experience:
Infancy Stage – 5 to 10 Experience when Killed by Player.
Toddler Stage – 10 to 15 Experience when Killed by Player.
Childhood Stage – 15 to 20 Experience when Killed by Player.
Adolescence Stage – 20 to 25 Experience when Killed by Player.
Adulthood Stage – 25 to 30 Experience when Killed by Player.
Health:
Infancy Stage – 10 to 20
Toddler Stage – 30 to 40
Childhood Stage – 50 to 60
Adolescence Stage – 80 to 100
Adulthood Stage – 125 to 150
Damage:
Infancy Stage – 1
Toddler Stage – 2
Childhood Stage – 3
Adolescence Stage – 5 to 10
Adulthood Stage – 15 to 20
Knockback Resistance:
Infancy Stage: 10%
Toddler Stage: 20%
Childhood Stage: 30%
Adolescence Stage: 40% to 50%
Adulthood Stage: 60% to 75%
Priority Attackable Families:
List one: For Wild ones.
Max Distance: 24.0 – Adulthood | 16.0 – Adolescence.
Priority: 2
Cow, Pig, Sheep, Goat, Rabbit, Chicken, Horse, Donkey, Mule, Cat, Ocelot, Wolf, Llama, Parrot, Archosaur, Dodo, Monster, and Arthropod.
Note: Target must not be Tamed or not have the family Inanimate.
List two: For Wild ones.
Max Distance: 24.0 – Adulthood | 16.0 – Adolescence.
Priority: 0
Dragon, Mythology Monster, and Demon.
Note: Target must not be underwater and not have the family Dracan and Soul Dracan.
List three: For Wild ones.
Max Distance: 16.0 – Adulthood | 8.0 – Adolescence.
Priority: 0
Players, Humans, and Villagers.
Note: Target must not be underwater.
Item Interactables:
Feedable:
Rotten Flesh – Growth: 0.001
Raw & Cooked Black Rat – Growth: 0.0025
Raw & Cooked Chicken – Growth: 0.005
Raw & Cooked Dodo – Growth: 0.0075
Raw & Cooked Rabbit – Growth: 0.0075
Raw & Cooked Porkchop – Growth: 0.01
Raw & Cooked Mutton – Growth: 0.02
Raw & Cooked Beef – Growth: 0.035
Raw & Cooked Draconia – Growth: 0.05
Raw & Cooked Dracan – Growth: 0.1
Fire Dragon Meat – Growth: 0.1
Ice Wyvern Meat – Growth: 0.1
Healable:
Rotten Flesh – 1
Raw & Cooked Black Rat – 1
Raw Chicken – 2
Cooked Chicken – 3
Raw Dodo – 3
Cooked Dodo – 4
Raw Rabbit – 4
Cooked Rabbit – 5
Raw Porkchop – 6
Cooked Porkchop – 7
Raw Mutton & Raw Hippogriff – 8
Cooked Mutton & Cooked Hippogriff – 9
Raw Beef – 10
Cooked Beef – 11
Raw Draconia – 12
Cooked Draconia – 13
Raw Dracan – 14
Cooked Dracan – 15
Fire Dragon Meat – 16
Ice Wyvern Meat – 17
Ancient Chinese Medicine – Regeneration IV: 4 seconds. Absorption IV: 10 seconds. Resistance IV: 40 seconds.
Phoenix Tear – Instant Health IX: 1 second.
Dragon Healing Potion – Instant Health IX: 1 second. Regeneration IX: 60 seconds. Fire Resistance I: 30 seconds.
Lureable & Tameable:
Infancy: Raw & Cooked Black Rats. – 50% success rate.
Toddler: Raw & Cooked Dodo, Raw & Cooked Chicken, and Raw & Cooked Rabbit. – 30% success rate.
Childhood: Raw & Cooked Porkchop, Raw & Cooked Mutton, Raw & Cooked Beef, Raw & Cooked Hippogriff, and Raw & Cooked Draconia. – 10% success rate.
Note: Tamed ones will be Lureable with all these and starts making weird sounds.
Breedable:
Raw & Cooked Hippogriff, Raw & Cooked Draconia, and Raw & Cooked Dracan.
Intelligence:
Follow Range: 128.0
This is the Range on how far it can either track you down or how far it can see.
Regeneration: 150.0 seconds.
Upon Defeating Opponent or Target, it’ll get a Healing buff for 150 Seconds to replenish most of its lost Health.
Damage Protection:
Entity Attacks: 50% for Melee Attacks.
Projectiles & Fire Ticking has 25% Protection.
Fall Damage is Immune.
You cannot Damage your own Dracan if your riding it.
6th Century

Dracotina

6th Century
6th Century
Stats:
Experience:
Infancy Stage – 5 to 10 Experience when Killed by Player.
Toddler Stage – 10 to 15 Experience when Killed by Player.
Childhood Stage – 15 to 20 Experience when Killed by Player.
Adolescence Stage – 20 to 25 Experience when Killed by Player.
Adulthood Stage – 25 to 30 Experience when Killed by Player.
Health:
Infancy Stage – 10 to 20
Toddler Stage – 30 to 40
Childhood Stage – 50 to 60
Adolescence Stage – 70 to 80
Adulthood Stage – 90 to 100
Damage:
Infancy Stage – 1
Toddler Stage – 2
Childhood Stage – 3
Adolescence Stage – 4
Adulthood Stage – 5
Knockback Resistance:
Infancy Stage: 10%
Toddler Stage: 20%
Childhood Stage: 30%
Adolescence Stage: 40%
Adulthood Stage: 50%
Priority Attackable Families:
List one: For Wild ones.
Max Distance: 24.0
Priority: 2
Cow, Pig, Sheep, Goat, Rabbit, Chicken, Horse, Donkey, Mule, Cat, Ocelot, Wolf, Llama, Parrot, Archosaur, Dodo, Monster, and Arthropod.
Note: Target must not be Tamed or not have the family Inanimate.
List two: For Wild ones.
Max Distance: 16.0
Reselects Targets: True.
Priority: 0
Players, Humans, and Villagers.
Note: Target must not be underwater.
List three: For variants.
Max Distance: 32.0 – Adulthood | 24.0 – Adolescence.
Priority: 1
All Stages of Forest and Shinobi variant if Attacker is Bronze or Egyptian variant.
All Stages of Bronze and Egyptian if Attacker is Forest or Shinobi variant.
Item Interactables:
Feedable:
Rotten Flesh – Growth: 0.001
Raw & Cooked Black Rat – Growth: 0.0025
Raw & Cooked Chicken – Growth: 0.005
Raw & Cooked Dodo – Growth: 0.0075
Raw & Cooked Rabbit – Growth: 0.0075
Raw & Cooked Porkchop – Growth: 0.01
Raw & Cooked Mutton – Growth: 0.02
Raw & Cooked Beef – Growth: 0.035
Raw & Cooked Draconia – Growth: 0.05
Raw & Cooked Dracan – Growth: 0.1
Fire Dragon Meat – Growth: 0.1
Ice Wyvern Meat – Growth: 0.1
Healable:
Rotten Flesh – 1
Raw & Cooked Black Rat – 1
Raw Chicken – 2
Cooked Chicken – 3
Raw Dodo – 3
Cooked Dodo – 4
Raw Rabbit – 4
Cooked Rabbit – 5
Raw Porkchop – 6
Cooked Porkchop – 7
Raw Mutton & Raw Hippogriff – 8
Cooked Mutton & Cooked Hippogriff – 9
Raw Beef – 10
Cooked Beef – 11
Raw Draconia – 12
Cooked Draconia – 13
Raw Dracan – 14
Cooked Dracan – 15
Fire Dragon Meat – 16
Ice Wyvern Meat – 17
Ancient Chinese Medicine – Regeneration IV: 4 seconds. Absorption IV: 10 seconds. Resistance IV: 40 seconds.
Phoenix Tear – Instant Health IX: 1 second.
Dragon Healing Potion – Instant Health IX: 1 second. Regeneration IX: 60 seconds. Fire Resistance I: 30 seconds.
Lureable & Tameable:
Infancy: Raw & Cooked Black Rats. – 50% success rate.
Toddler: Raw & Cooked Dodo, Raw & Cooked Chicken, and Raw & Cooked Rabbit. – 30% success rate.
Childhood: Raw & Cooked Porkchop, Raw & Cooked Mutton, Raw & Cooked Beef, Raw & Cooked Hippogriff, and Raw & Cooked Draconia. – 10% success rate
Note: Tamed ones will be Lureable with all these and starts making weird sounds.
Breedable:
Raw & Cooked Hippogriff, and Raw & Cooked Draconia.
Intelligence:
Follow Range: 64.0
This is the Range on how far it can either track you down or how far it can see.
Regeneration: 60.0 seconds.
Upon Defeating Opponent or Target, it’ll get a Healing buff for 60 Seconds to replenish most of its lost Health.
Damage Protection:
Entity Attacks: 25% for Melee Attacks.
Projectiles & Fire Ticking has little Protection.
Fall Damage is Immune.
You cannot Damage your own Dracon if your riding it.
Infancy Stage:
Wild Infancy doesn’t follow Parents and Tamed Infancy doesn’t Follow Owners.
Toddler Stage:
Wild Toddlers will Panic if it’s Hurt and Tamed Toddlers will still Panic if it’s Hurt.
Wild Toddlers will now Follow Parents and Tamed Toddlers will follow their Owners.
Tamed Toddlers won’t follow Attacks of its Owners nor it’ll Defend Owner from threats.
Childhood Stage:
Wild Childhoods and Tamed Childhoods will now Attack threats that hurt them, but will still Panic if hurt.
Childhoods will now Follow Parents Attacks but only in 10 Metre Range.
Adolescence & Adulthood Stage:
They will Ignore Mob Damage but will still Panic if it’s on Fire for Example.
Only Adulthoods can be Ridden, and only 1 can ride.
You need Draconia Saddle for it to be ridden, and any Draconia Armour can be equipped.
You can use Spit Attack with a 2 second Cooldown.
Breeding:
You can Breed Draconia as long as they’re aren’t considered Babies.
The Egg will be the Same Race of the Dominant Parent.
Ticking:
Every 5 to 10 Seconds it can change its type of Attack or Defense if it needs to or not.
Note: Only Adolescence and Adulthood Stage Dracons will use this. Any Stage below Adolescence will only use their own Melee Mode.
Melee Mode:
This is the Main or First Attack most Draconia are known for, they have a Delayed Attack.
Melee Mode Target Nearby Sensor:
It can change Ticks if Target is either 2.5 Inside Metres away, 5 Outside Metres Away, or Lost Vision of Target in its Inside Range.
Melee Mode Shield Block Reactions:
This happens if the Player or Shield User Blocks their attacks with a Shield.
It’ll Choose these Options:
Won’t Change Attack – Weight 1
On Flight Mode – Weight 1
Change Ticking | Change Attack – Weight 2
Get Stunned – Weight 2
Knockback Strength: 5.0
Melee Mode Environment Sensing:
When is Underwater and isn’t ridden, it’ll Instantly Change to Flight Mode.
Flight Mode:
This is the Second Tick that is used Defense and Offense.
It’ll attack target every 1 or 2 seconds.
Flight Mode Target Nearby Sensor:
If Target is 32 Blocks Outside of Range, it’ll change to Spitting Mode.
Flight Mode Shield Block Reactions:
Knockback Strength: 5.0
It’ll Choose these Options when Target Blocked attack:
Won’t Change Attack – Weight 1
Change Ticking | Change Attack – Weight 1
Spitting Mode – Weight 2
Attempt Roar – Weight 2
Spitting Mode:
This Attack is the Third and has the Dracon use it’s Sniper Capabilities of a Toxic Chemical Compound that can Burn Flesh like Fire.
Attack Range: 32.0
Spitting Reload Time: 1 to 2 Seconds.
Minimum Range: 8.0 – this makes the Dracon flee Position if Target is closing in 8 Metres.
Spitting Mode Target Nearby Sensor:
If Target is 16 Blocks Outside Range, it’ll change to Flight Mode.
Spitting Mode Shield Block Reactions:
Knockback Strength: 5.0
It’ll Choose these Actions if Target blocked Attack:
Won’t Change Attack – Weight 1
Change Ticking | Change Attack – Weight 2
Attempt Roar – Weight 3
Spitting Mode Environment Sensing:
When is Underwater and isn’t ridden, it’ll Instantly Change to Flight Mode.
Station Flight Mode:
This is the Fourth and Hard Mode for the Target, as the Dracon will Fly and Attempt a Burst Range Attack cause it knows one projectile can guarantee a hit on the Target.
Attack Range: 64.0
Spitting Reload Time: almost after last Spit to 1 second.
Burst Interval: 0.1 seconds.
Burst Shots: 3 Projectiles.
Stunned Mode:
This mode occurs if the Dracon reacted to its Attack being Blocked by Shield.
Stunned Timer: 3 Seconds.
Attempts Roar after 3 Seconds.
Roar Mode:
This mode occurs if Dracon got stunned or attack was blocked.
Roar Duration: 2 Seconds.
Knockback Damage: 5.0
Knockback Height Cap: 1.5
Knockback Horizontal Strength: 4.0
Knockback Vertical Strength: 1.5
Knockback Range: 5.0
This Attack and Defense won’t effect the Families: Dragon.
Loot:
Infancy Stage:
Bone Meal.
Toddler Stage:
Raw Draconia – Can be Cooked.
Bone Meal: 1 to 2
Childhood Stage:
Raw Draconia: 0 to 1 – Can be Cooked.
(Their Race) Draconia Scutes: 0 to 1
Bone Meal: 3 to 4
Adolescence Stage:
Raw Draconia: 1 to 3 – Can be Cooked.
(Their Race) Draconia Scutes: 1 to 3
Bones: 2 to 4
Adulthood Stage:
Raw Draconia: 2 to 6 – Can be Cooked.
(Their Race) Draconia Scutes: 2 to 6
Bones: 4 to 7
(Their Race) Virgin Draconia Egg – Low Chance.
Biomes:
Bronze & Egyptian:
Spawns in Deserts.
Can also Spawn in Meadow.
Forest & Shinobi:
Spawns in Taigas.
Can also Spawn in Meadow.

Gluhschwwan

6th Century
6th Century
Stats:
Experience:
Infancy Stage – 5 to 10 Experience when Killed by Player.
Toddler Stage – 10 to 15 Experience when Killed by Player.
Childhood Stage – 15 to 20 Experience when Killed by Player.
Adolescence Stage – 20 to 25 Experience when Killed by Player.
Adulthood Stage – 25 to 30 Experience when Killed by Player.
Health:
Infancy Stage – 10 to 20
Toddler Stage – 20 to 40
Childhood Stage – 50 to 60
Adolescence Stage – 70 to 80
Adulthood Stage – 90 to 100
Damage:
Infancy Stage – 2
Toddler Stage – 5
Childhood Stage – 10
Adolescence Stage – 15
Adulthood Stage – 20
Knockback Resistance:
Infancy Stage: 10%
Toddler Stage: 20%
Childhood Stage: 30%
Adolescence Stage: 40%
Adulthood Stage: 50%
Breathable:
Seconds: 320.0
Breathes Air.
Cannot Breathe Underwater.
Priority Attackable Families:
Default options:
Reselects Targets: False.
Set Persistent: True.
Must See: True.
Scan Interval: 10.0
Must See forget Duration: 20.0
Persist Time: 20.0
Target Search Height: 64.0
List one:
Max Distance: 24.0
Priority: 1
Squid, Fish, Axolotl, Dolphin, Drowned, and Ancient cephalopod.
Note: Target must be in water and attacker must be hungry.
List two:
Max Distance: 24.0
Priority: 2
Cow, Pig, Sheep, Goat, Rabbit, Chicken, Horse, Donkey, Mule, Cat, Ocelot, Wolf, Llama, Parrot and Fox.
Note: Target must be in water, attacker must be hungry or not be a baby.
List three:
Target Search Height: 320.0
Reselects Targets: True.
Max Distance: 64.0
Priority: 0
Player, Villager, and Human.
Note: target must not be inanimate, and is in water or is riding.
List four:
Target Search Height: 128.0
Reselects Targets: True.
Max Distance: 64.0
Priority: 1
Monster and Dragon.
Note: Target must not be Sea Serpent or Inanimate, and is in water.
List five:
Target Search Height: 320.0
Reselects Targets: True.
Max Distance: 24.0
Priority: 1
Mythology Monster and Dragon.
Note: Target must not be Sea Serpent or Inanimate, and is not in water.
Item Interactables:
Feedable:
Fish – Growth: 0.001
Salmon – Growth: 0.0025
Cooked Fish – Growth: 0.0025
Cooked Salmon – Growth: 0.005
Tropical Fish – Growth: 0.005
Raw & Cooked Dunkleosteus – Growth: 0.0075
All Raw & Cooked Ammonites – Growth: 0.0075
Raw & Cooked Baculites – Growth: 0.0075
Living Dunkleosteus Baby – Growth: 0.01
All Stages and kinds of Living Ammonites – Growth: 0.01
All Stages of Living Baculites – Growth: 0.01
Rotten Flesh – Growth: 0.001
Raw & Cooked Black Rats – Growth: 0.0025
Raw & Cooked Chicken – Growth: 0.005
Raw & Cooked Dodo – Growth: 0.0075
Raw & Cooked Rabbit – Growth: 0.0075
Raw & Cooked Porkchop – Growth: 0.01
Raw & Cooked Mutton – Growth: 0.02
Raw & Cooked Beef – Growth: 0.035
Raw & Cooked Draconia – Growth: 0.05
Raw & Cooked Dracan – Growth: 0.1
Fire Dragon Meat – Growth: 0.1
Ice Wyvern Meat – Growth: 0.1
Tameable:
N/A.
Intelligence:
Follow Range: 128.0
This is the Range on how far it can either track you down or how far it can see.
Regeneration: 25.0 seconds.
Upon Defeating Opponent or Target, it’ll get a Healing buff for 25 Seconds to replenish most of its lost Health.
Damage Protection:
Entity Attacks: 30% for Melee Attacks.
Projectiles: 20% for all kinds of Projectiles.
Drowning: 20% Protection.
You cannot Damage your own Sea if your riding it.
Damage Conditions:
In Lava: 10 Damage.
In Nether: 10 Damage.
Underwater Behaviours:
Movement: Swaying.
Can look at Players as far as 16 Metres.
Can Occasionally Breach the Water in interval of 150 seconds and a Cooldown of 30 seconds.
Dry Surface Behaviours:
Movement: Amphibious.
Moves to Water:
Search Range: 24.0
Search Height: 8.0
Wet Surface Behaviours:
Movement: Amphibious.
Moves to Water as top Priority.
Underwater Ambush Attacks:
This Attack is used when Sea Serpent is underwater.
Max Sneaking Range: 48.0
Max Distance: 24.0
Max Sprinting Range: 24.0
Reach Range: 2.5
Default Speed: 100%
Sneaking Speed: 100%
Sprinting Speed: 200%
Surface Melee Attacks:
This Attack is used when Sea Serpent is above water or not in water.
Cooldown Time: 1.0
Speed: 150%
Reach Range: 2.5
Special Attacks:
This Attacks is used when the target is 67° to 90° above the Sea Serpent and can use Underwater or Surface Attacks alongside.
Jumping.
If target is flying above water. Sea serpent can jump from the water straight to the flying target.
Max Jumping Height: 20.0 Metres.

Serpent

Blocks:

6th Century
6th Century
Alchemy Table is a Setup of 3 Different Blocks.
The Alchemy Desk, Alchemy Books, and Alchemy Book Table.
Placement Conditions:
One each is needed and 2 of each isn’t allowed.
The main Block is the Desk, where half of the Magic Equipment is crafted.
You need to place the one Book Table at the side of it and it’s facing the same axis as the Desk should.
For example: If you placed the Desk facing 0 (or south) you must place the Book Table on it’s side which is either the Desk’s Left or Right. It must also be facing 0 (or south).
The Book Table also needs Alchemy Decorations or Alchemy Books, simply place the Accessory above the Book Table and it also doesn’t need any Faces.

Alchemy Table Setup

6th Century

Ender Lantern

6th Century

Description:

Ender Lantern is a Light Source that is Primarily Lit by a Pearl filled with Stone Magic.

It can be Placed in All Directions and all Faces.

Recipe:

6th Century

6 Steel Rods, 1 Lapis Lazuli, 1 Pearl, and 1 Redstone.

Located in: Crafting Table.

Items:

6th Century

7th World Ermanaric A1 Helicopter

6th Century
Description:
Currently cannot be obtained in survival. (Work In Progress)
Health: 100
Speed: 0.1
Speed is actually a little faster than Draconia.
Collision Box:
Width: 1.8
Height: 3.0
Hit Box:
Width: 1.5
Height: 2.0
Pivot: 0.0, 1 5, 0.0
Sounds:
Emits High pitched ring, followed by Rotor Sounds when helicopter is readying flight.
Warden can detect vibrations and sounds of helicopter but does not get agitated (for some reason).
Basic Facts:
This Helicopter is similar to your world’s Mosquito Helicopters, though some parts are noticeably different.
One example of difference is Seat Capacity, most of your world’s Mosquito Helicopters have only 1 Seat which is for the Pilot.
Ermanaric A1 has 2 seats cause instead of having its purpose being just a Personal Helicopter (which fun fact you can get in America for the minimum of $2K), it is also used by the Germanics (Imperial Germans) as a Scout Helicopter to use whilst Trench Warfare was still manageable in the 2nd Great War.
Operating System:
Starting Helicopter:
Helicopter can be started or Stopped if the Rider is riding it and the Helicopter is on ground.
You can only stop its engine and the whole helicopter itself on the ground as this avoids sudden death of falling from the sky.
When Aboard the Helicopter, you can turn on its power and engine to start. But it can take the maximum of 25 Seconds until you can fly.
Flight Controls:
You can change the helicopter’s Altitude by looking up or down.
You can also make the helicopter stay on its current Altitude by wearing a special type of head equipment.
Head Item Controller: 7th World Helicopter Pilot Helmet.
This Flight Altitude Stabilizer is only available for Machines and the Flying Animal, Hippogriff.
Recommended:
It is recommended that only the Pilot shall wear the Item controller.
Visual Animations:
Main Rotors:
Main Rotors when helicopter is going up has its Main Rotors tilt in a 30+ degrees.
Main Rotors will return to 0 degrees if helicopter is going down.
Lights:
Lights will start blinking on the Tail Boom, cockpit, and Cabin.
Tail Rotors:
It spins faster than the main Rotors.
Cyclic:
Cyclic moves forward, and sideways, just like how real helicopters are operated.
All Rotors:
All Rotors Spin so fast that you can visually see it is spinning in the Opposite Direction.
Whole Helicopter:
It Tilts a little when it goes Forward, or sideways movements.
Cockpit:
Buttons for certain Actions can light up to darken, and some lights show the Engine, Fuel, Health, and States of the Helicopter.
6th Century

Dracan Eggs

6th Century
The normal and virgin ones are the same.
Eggs are Stackable but they’re also Easily Breakable.
Damage breaks egg:
This list shows kinds of damage that can break the Egg into Bone Meal.
Anvil, Block Explosions, Charging, Fall, Fire, Fire Tick, Fireworks, Fly into Wall, Override, Projectile, Stalactites, Stalagmites, Suicide, and Thorns.
Damage drops egg:
This list shows kinds of damage that’ll make the egg drop itself.
Contact, Entity Attack, Falling Block, Freezing, Lava, Lightning, Magma, Starve, Suffocation, Temperature, Void, and Wither.
Damage immune:
This list shows kinds of damage that’ll do no damage or effect, or doesn’t do anything at all life fully Immune.
Drowning, Magic, None, Piston, Sweet Berry Bush.
Egg Conditions:
Hatching Eggs:
Dracan eggs must be on Ground with the Light Level of 11+ needed. They take 5 minutes to hatch in total.
Putting it underwater won’t make it start hatching.
If it’s in Water, not on the ground, or the light level is below 11, the egg will not hatch and the Time will reset.
Virgin Eggs:
These Eggs are found on Dracans that you killed, as they have carried eggs inside them.
But they don’t have a mate right? Indeed they don’t, as the mother created these Virgin Eggs had undergone Parthenogenesis.
6th Century

Draconia Eggs

6th Century
All Draconia Eggs are the same but their Colour comes from the Dominant Parent representing their Race.
Eggs are Stackable but they’re also Easily Breakable.
Damage breaks egg:
This list shows kinds of damage that can break the Egg into Bone Meal.
Anvil, Block Explosions, Charging, Fall, Fire, Fire Tick, Fireworks, Fly into Wall, Override, Projectile, Stalactites, Stalagmites, Suicide, and Thorns.
Damage drops egg:
This list shows kinds of damage that’ll make the egg drop itself.
Contact, Entity Attack, Falling Block, Freezing, Lava, Lightning, Magma, Starve, Suffocation, Temperature, Void, and Wither.
Damage immune:
This list shows kinds of damage that’ll do no damage or effect, or doesn’t do anything at all life fully Immune.
Drowning, Magic, None, Piston, Sweet Berry Bush.
Egg Conditions:
Hatching Eggs:
Draconia eggs must be on Ground with the Light Level of 7+ needed. They take 2 minutes to hatch in total.
Putting it underwater won’t make it start hatching.
If it’s in Water, not on the ground, or the light level is below 7, the egg will not hatch and the Time will reset.
Virgin Eggs:
These Eggs are found on Dracons that you killed, as they have carried eggs inside them.
But they don’t have a mate right? Indeed they don’t, as the mother created these Virgin Eggs had undergone Parthenogenesis.
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Fire Draggon Eggs

Word Placeholder.

Currently the information is being worked on. To hatch the Egg put in in Fire for 10 Minutes.

Maus

Development process:

Maus Version 1 | 2020-2021

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Maus Version 2 | Mid 2021

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Maus Version 3 | 2022-2023?

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Description:

Currently cannot be built in Survival.

Work in Progress.

Since World War II never happened, Porsche did not construct and build this tank.

Instead, this Maus Tank was created and constructed with the sole intention of frightening an enemy who has never encountered such a monster.

Before the Second Great War, which lasted from 2039 to 2045, the Maus was spotted in Die Goldene Herrenhaus, a mansion that the British government has forcibly forbidden the public from visiting. When their home was arson attacked on September 21, 2034, and their home burned down, taking the lives of their parents and two other people, a well-known secret detective by the name of Evelyn Depression, managed to visit the mansion and stay there. Her older sister worked there. Unfortunately, the culprit was never located, and only his appearance was recognized.

  • Health: 3000
  • Projectile Damage: 490 to 630
  • Speed: 0.1 or (0.067 if not ridden by player)
  • Max Crew: 6
  • Max Shell Capacity: 68 Rounds.
  • Elevation: 24
  • Depression: 12
  • Collision Box:
  • Width: 4.0
  • Height: 4.0
  • Hit Box:
    Width: 4.0
  • Height: 5.2 (4.0 if not ridden by player)

Information:
Firing:
You need at least one Round Ready in the Maus.

When Interacting with Maus if it’s loaded and your riding it, it takes a second to load Shell in the gun before Firing after a second.

It’ll take some time after firing.

It takes 3 Hits to Kill an Adult Fire Dragon by firing at it. 4 if you missed once and hit nearby.

Operation:
It is recommended that this Tank is NOT used in the front lines, but rather use this Tank as far away as possible to the Enemy, especially if the enemy is Fast and Dangerous.

This Tank is not suitable for most operations as its Slow Speed, Slow Aim & Fire, and Big Structure could make it a Target to the Enemy that knows the pros and cons.

Pros:
Tremendous Damage that can 3 hit an adult Fire Dragon.

Enormous HP.

Cons:
Slow Speed.

Slow Load and Reload.

Big Structure.

Cost of Resources.

Bigger isn’t Better.

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MG42

Currently Unobtainable in survival.

MG42 is a gun used by Imperial Germans in the 2nd Great War of 2039 to 2045.

Shooting Capabilities:

This weapon can shoot 25 rounds per second.

It can shoot very far but will be more inaccurate the farther the target is.

Round Capacity: 250

It can take MG42 Ammunition Box.

It uses Mauser 7.92×57mm Rounds.

Reload Time: 3.0 seconds.

To reload you must need to equip the Ammunition Box onto your offhand, if you have an Ammunition Box in your inventory it’ll Choose to use that first and the offhand as last.

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Oak Wyvern Egg:

Word Placeholder.

Currently the information is being worked on, to hatch the Egg. Put it in any Hydrangea Bush for a minute or two.

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Winchester

Currently Unobtainable in survival.

Winchester 1895 is a gun used by the Britainnia Soldiers and Imperial Germans in the 2nd Great War of 2039 to 2045.

Shooting Capabilities:

This weapon can shoot 1 round per second.

It can shoot very far away.

Round Capacity: 5.0

It can take .Winchester 405 Clips.

It uses .Winchester 405 Rounds.

Reload time: 2.0 seconds.

To reload you must need to equip the Clip onto your offhand, if you have an Clip in your inventory it’ll Choose to use that first and the offhand as last.

Structures:

Mage Tower

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Generation:

Mage Towers can be found in Meadows.

They have 2 different Chests and the Structure Spawns with 2 Mob Spawner of Witches.

This can also be a Home for anyone who wants it.

Secrets:

There’s 1 Secret Loot in this Structure.

Outside Information:

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Currently most Information is in here.

But take note that this will soon be Outdated.

Changelog

Note:
Not all Fixes and Bugs have been recorded. Let’s hope the good ones have been fixed.
Due to a certain event that occurred in which the mod has been effected, Kuu Desperation will now be working on the Mod, as the former recreator Kyuu Desperation has…
Planned Next Update:
Mobs:
Offerable Sea Serpents!
Removing Velociraptor Eggs.
Blocks:
Adding Protoceratops Nest.
Items:
Fixing Sea Serpent & Ice Wyvern Staff.
Structures:
Still Fixing Dracan Haunts, Minotaur Castles, and Normal Castles.
Updates:
Mobs:
Updated Gunsmith Trading.
Gunsmith no longer uses Mauser HSC, and no longer trades them.
Gunsmith no longer exchanges Cartridges for Materials and Trading. (making Cartridges as Useless as Mauser HSC).
Germinand Soldier now uses MG42 and MG34 and Mauser Bullets.
Summoned Wolpertinger (Magic Summon) now gets destroyed if tagged with “megaverse:disenchanted”.
Updated Medieval Knight Behaviour. There are now Psychopathic Insane Medieval Knights & Normal Sane Medieval Knights
Items:
Updated Mauser 7.92x57mm Bullets. They can no longer go through Layers of Water. They are now lowered from Speed 80+ to 5.
Fire Magic Projectiles now get Doused by Water.
Updated MLE Magic Projectiles, they now move a little better on Water.
Page:
Added Information for Oak Wyvern Egg.
Added Information for Maus.
Added Information for Fire Dragon Egg.
Fixes:
Mobs:
Fixed Roman General Name in Shadow Proclamation. (I meant Trade Table -_-)
Fixed Fire Dragon Flight Only.
Items:
Fixed Bug on Duplicating Ammunition for Guns, but in return can no longer use item on hand to change or put into offhand.
Added:
Items:
Added 128x869mm Shells.
Added M24 Stick Grenade.
Readded Maus.
Removed:
Removed Modified MG42.
Removed Herobrine.
Changes:
Items:
Changed MG34 to be more accurate and updated.
changed durability of all tools, weapons, and armour to be more balanced by tier. (Unfinished)
Lowered the Volume of MG34.

Note:

Do not Download Mod in the following:

Add-ons for MCPE.

Omlete.

Turn on the following experimentals:

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Vanilla Experimentals [If this is deleted in newer versions then it doesn’t effect anything].

Holiday Creator Features.

Custom Biomes.

Upcoming Creator Features.

Molang Features.

Note:

Turn on KeepInventory below, as it is need unless you like Hardcore Challenges.

Adding the Add-on into Minecraft

Using Zip File:

If your in Mobile, you need Winrar and Zarchiver.

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If your in Windows, then only Winrar is needed.

Extract the Contents, using Winrar.

But I recommend just opening the the Zip and copy the Contents inside and paste it somewhere that’s considered a Private Folder for the Device (if your on mobile).

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Navigate to the File Location:

/Android/Data/com.mojang.minecraftpe/files/games/com.mojang/

2 Folders of the Add-on must be pasted/put into these 2 Folders with the ✓ and NOT the ones with ×

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Using MCAddon File:

If your using this one, then Good Luck!

I don’t usually use this one so I have no Idea what could happen.

It’ll either Fail like what happened to most Humans, or it could successfully finished Import but then you realize there’s part of the Mod that is broken because of the Import.

Such Import Problems will have Entities Invisible, Blocks Broken, Textures Missing, Animations Broken, Items not in Mod, Blocks not in Mod, Blocks not working, Recipes dissapears, Loot Table not functioning properly. And More!

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Download 6th Century (Mcaddon)



source https://mcpeaddons.com/6th-century/

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