With Total Carnage addon, I believe, was the most time-consuming for me to create. The long-awaited Carnage upgrade has finally been completed after over three years!
With Total Carnage addon of 100 new enemies in this new version of Carnage, the majority of the creatures’ actions are distinctive, and their abilities range from meager to downright lethal!
This updated edition includes a number of brand-new furnishings, structures, and, in a future update, biomes. Keep in mind that while I find out how to make void-dwelling critters spawn, some monsters won’t currently spawn naturally. But even so, this is unquestionably one of the greatest mods ever!
Creator: CodanRaigenXXI (Youtube, Twitter)
Total Carnage
Mobs
Remember that most of these monsters will fight to the death with one another! Why? because it’s COMPLETE MAYHEM! On that topic, there are too many mobs to mention them all here rather than go into detail about each one.
- Undead coral
- Spin-jack
- Murmur
- Lost Hunter
- Block of Flesh
- Rupture Bug
- Whisper
- Rampage
- Pyrodactyl
- Discarded Sword
- Lava Cube
- Soot-hugger
- Jiangshi
- Gastric Sprout
- Spectre-cast
- Redstone Rusher
- Orbiter
- Crooked
- Living Mercury
- Obsidian Disaster
- Ash Walker
- Coldcutter
- Vile Rodent
- Bitterwhip
- Canker
- Melon-head
- Rags
- Tall Mimic
- Solid Phlegm
- Runimon
- Tusoch
- Jade Bruiser
- Ocula
- Slit-streak
- Bad-apple
- Gintoro
- Shivers
- Freon
- Cold-stone
- Polar Tyrant
- Bottom-feeder
- Gloom
- Lurker
- Razor
- Jailbreaker
- Embers
- Sulokh
- Moghes
- Shellcut
- Meltdown
- Crimjaw
- Searcher
- Gorge
- Cerebroid
- Clay-maul
- Naverin
- Quicksand
- Unsomnia
- Dune-rider
- Torrid Xeromancer
- Lasher
- Karkaros
- Spore-blast
- Long-spine
- Skinner
- Killer-stream
- Hermit
- Smiles
- Patch warden
- Torch Giant
- Hellifish
- Cyclonous
- Mustard
- Gored
- Guest
- Blood-jacket
- Backstar
- Gasher
- Penumbra
- Grand Hammer
- Venomite
- Indactma
- Growlim
- Mist wraith
- Wrathen
- Scourgeon
- Brimmeth
- Tremor
- Necromancer
- Fossil Titan
- Screamer
- Rumbler
- Cutter-squall
- Depth-gripper
- Vauldrum
- Hiveminded
- Geosuchus
- Bloodbath
- Graveripper
- Vastatos
- Goblin
- Shroombit
- Fictos
- Ramwolf
- Bloodshed
- Black Grime
- Gut Gel
- Severed
- Hobgoblin
- Vained-time
- Noir
- Cursed Tome
- Riptide
- Muckwater
- Rotscade
- Dead Vele
- Parakyte
- Phantas
- Gargoyle
- Dynamo
- Dead Crusader
- Spitblot
- Hollow Ent
- Rotten Jack
- Black Snowman
- Anvil-eater
- Shadow
- Undead Livestock
- Zlato
- Goblin Champion
- Blood-stained
- Land Leech
- Fire Maiden
- Fly Dragon
- Gravedigger
- Sgouger
- Rootling
- Lunarid
- Giant Scorpion
- Moth Mother
- Funghoul
- Shellbit
- Terra-terror
- Shroombie
- White Lady
- Dusty Paladin
- Shulker Warrior
- Cursed Armor
- Skulldozer
- Blitzir
- Bloodcurdle
- Kurozakal
- Solarid
- Dune Maiden
- Quakemight
- Cindermite
- Bone Eater
- Land Shark
- Scarecrow
- Infaminous
- Lustrebone
- Dullahan
- Deadhound
- Ivywake
- Torchure
- Abboh
- Land Sludge
- Chorupse
- Irican
- Sonaga
- Wood Crab
- Citroid
- Bird-brain
- Headless Chicken
- Headless Horse
- Mootaur
- Vee-Hex
- Stone Warrior
- Inferno
- Inigtau
- Cannibal
- Vanta-ray
- Studbark
- Grass-gulper
- Megapod
- Crude
- Iriditite
- Rockram
- Nullen
- Gravitite
- Hailrog
- Cataclashm
- Smogmaul
- Sting-face
- Afterburn
- Calyero
- Corpse-crawler
- Ringwyrm
- Ovex
- Fallen Summoner
- Karkaros (Bull)
- Karkaros (Saw)
- Karkaros (Mako)
- Karkaros (Blue)
- Karkaros (Hammerhead)
- Karkaros (Tiger)
- Karkaros (Goblin)
- Karkaros (Great White)
- Undead Livestock (Chicken)
- Undead Livestock (Cow)
- Undead Livestock (Pig)
- Undead Livestock (Sheep)
Bosses
Before you start battling these creatures, you ought to have some knowledge. When it comes to it, one of these guys isn’t fooling around.
Vained Time
- Attacks vary; damage depends on number struck, ranges between 5-60 seconds (5 seconds to 1 minute).
- Attacks inflict either slowness, weakness, mining fatigue, or wither; duration and amplifier depends on number struck, duration ranges between 5-60 seconds (5 seconds to 1 minute) and amplifier ranges between 1-12.
- Passively inflicts weakness and mining fatigue nearby.
- Immune to fire, lava, wither, magic, fall, and suffocation.
- Attacks are modular.
Dynamo
- Strategic measures are required; there is little to no cooldown between attacks, fight at your own risk.
- Immune to drowning, magic, wither, explosions, fire, suffocation, and freezing.
- Strategic measures are required; contact with water will fatally damage anyone in a 20 block diameter area.
- Attacks are modular.
Goblin Champion
- Attacks vary; damage depends if it uses weapons.
- Strategic measures are required; all attacks cause destruction.
- Attacks are modular.
Moth Mother
- Melee by default and ranged at random times.
- Takes heavy damage from fire and lava.
- Summons live temporarily; moth minions last 15-30 seconds.
- Attacks are modular.
Blitzir
- Ranged as a standard.
- Fire immune.
- Modular attacks are used.
- Strategic actions are necessary;
- Attacks are extremely vulnerable in enclosed areas and produce significant damage.
Infaminous
- Strategic action is necessary since this monster causes lethal hunger
- Immunize against everything.
- Assaults cause 40 seconds of hunger.
- Depending on their saturation points, damage from vanilla food or within Total Carnage addon is dealt.
- Modular attacks are used.
Sonaga
- Ground entity by default and flies when changing frequencies.
- Immune to suffocation.
- Attacks are modular.
- Strategic measures are required; All attacks cause great knockback
Inigtau
- Immune to fire, suffocation, projectiles, and fall.
- Passively gains resistance from water or rain.
- Takes constant damage in the Nether.
- Passively inflicts damage nearby
Gravitite
- Modular attacks are used.
- Fire and knockback immunity.
- Is severely damaged by explosions.
- Damage dealt by pickaxes in the base game or the add-on is multiplied by two.
Fallen Summoner
- Strategic measures are required; has 3 phases and each summoned monster’s difficulty will depend on the phase.
- Attacks are modular.
- Immune to lightning.
Discarded Sword
- Has 2 phases; second phase is an enhanced version where it can summon lightning bolts.
- Kites when attacking.
Obsidian Disaster
- Recovers from fire.
- Modular attacks are used.
- Strategic action is necessary; coming into contact with lava upgrades it to a glowing version.
- When it transforms into the glowing variation, its stats increase: attack is twice as strong, knockback resistance is enhanced by half, and health and scale are four times as strong.
Runimon
- Has 2 phases; 1st phase is stationary and 2nd phase is mobile.
- Strategic measures are required; the healers that surround the monster needs to be destroyed first.
- Attacks are modular.
Polar Tyrant
Meltdown
- Contains three phases, each of which is stronger than the previous one.
- Debuffs are passively applied; they depend on phase and have a fixed duration.
- Phase 1 causes sickness and toxicity.
- Phase 2 causes weariness from mining, nausea 2, poison, and weakness.
- Phase 3 causes a second deadly toxin, weakness, second-stage mining exhaustion, and slowness.
- Strategic action is necessary; the final mutation will result in significant destruction.
- Modular attacks are used.
Torrid Xeromancer
- Summons healers before combat.
- Passively generates a sandstorm that lasts 60 seconds (1 minute) to inflict slowness for 60 seconds (1 minute).
- Strategic measures are required; the healers that surround the monster needs to be destroyed first.
- Summons live temporarily; scarabs last 15 seconds, twisting sands last 10 seconds, and husks last 15 seconds.
Torch Giant
- Takes heavy damage from water or rain.
- Passively gains resistance and regeneration health is below 50%.
- Damage dealt from vanilla axes or within the add-on is 2 times greater.
- Strategic measures are required; All attacks cause fire.
- Immune to fire.
- Attacks are modular.
Grand Hammer
- Passively gains damage reduction; damage reduction depends on health. Gains 25% damage reduction when health is below 75%. Gains 50% damage reduction when health is below 50%. Gains 75% damage reduction when health is below 25%.
- Attacks are modular.
Fossil Titan
- Strategic measures are required; there is little to no cooldown between attacks, fight at your own risk.
- Damage dealt from vanilla pickaxes or within the add-on is 5 times greater.
- Immune to suffocation.
- Attacks are modular.
Vastatos
- Sizes vary; attributes depend on level. Each level is advanced after getting killed. Each level adds 4 more damage, 1 more scale, and 1000 more health. Scale is capped at 10.
- Takes heavy damage from the void.
- Passively immune to everything when eating and roaring.
- Attacks are modular.
- Strategic measures are required; All attacks cause destruction and fatal after 8
Installation
Rules
If you want to review/make a video about this content, at least credit me in the video/description.
Don’t use your own link, use the proper link on MCPEDL.
Make sure to turn on ALL experimental gameplay features to enjoy this add-on to the fullest.
If you wish to use this for your content, at least credit me.
Do NOT upload a direct link.
You may copy/paste this for your content as well if you wish.
Some Minecraft addons PE you can check in Mcpeaddons.com:
- Project Warfare (MXCRT)
- Naruto Ultimate Crystal v1 BETA
- [FANMADE] The Mimic: Craftkai – Witch Trials Update
Instructions
Make sure to toggle the switches shown in the image below so Total Carnage can work properly.
Download the Total Carnage addon behaviors!
Download the Total Carnage addon resources!
source https://mcpeaddons.com/total-carnage/
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